Sunday 12 November 2017

Rocks Scans and Zbrush

Have spent today mucking around with zbrush and learning the workflow for tidying up the highpoly and creating a low poly.

It's a pretty good workflow, generating the low poly using Dynamesh to fill holes and Zremesher to get a low poly with good topology.

This was baked down in Xnormal. There's a couple of errors, which I'll tidy up in photoshop, but as a whole isn't too complicated.




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