Wednesday 13 December 2017

Roadwork strip

Just a bit of work on this pavement strip tonight. Has got a nice bit of sheen on the joiner tar that gives it a bit of contrast.

Tiled, created roughness. Still need to do alpha.


Friday 1 December 2017

Blockout

Whacked up a blockout in max and imported into unreal to get an idea of the sort of area I need.

The focus is mainly going to be on the ground surfaces, but it's going to need a fair few background objects to sell the scene. These'll also be needed to simulate the right sort of lighting.

A couple of different house types and tenement flat templates, along with a couple of different wall/fences and bushes.

Wall Texture Experimentation

Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...