Monday 19 March 2018

Texture Processing - Crappy Road

Processed this road scan finally! A nice crappy/old/potholey one.

The scan I got from this one was pretty choppy, but had some good base elements. After a quick and dirty clean up in photoshop, I think it's come out pretty well!

Now to get this working in the 3 layer marmoset shader...


Wednesday 14 March 2018

Potholes

These pothole decal scans are now in. Not too much cleanup required on these, just a bit of colour balancing. Added some POM for depth.



Wall Texture Experimentation

Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...