High poly's all done now. Took a fair bit of tinkering to get the cut ins smoothing well for it but am happy with it now!
Handle ribbing and patterns done with floating high poly geo. Should be able to get some good dirt build up in those crevices!
Time to UV and bake down now!
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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So here's another little project I've got going, a Karambit, a South-East Asian blade that resembles a claw. It's usually held i...
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A bit of modelling for the low poly of the stone window arch this evening. Hand modelled as z-remesher of stuff like this tends to come ou...
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After much baking and fiddling, I've got it sorted out. Baked the diffuse. Handily, agisofts amazing looking 'remove lighting'...