Some more pavement scan processing after a bit of time off.
Noticed that B2Ms default engine means that it only outputs at 2048 max (super handy....sigh). So switching it over means I can ACTUALLY process stuff at 4096 now.
Baked, tiled (on one axis) and roughness generated.
Once I've got a few more of these processed I'll jump into Unreal and see how they come together
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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So here's another little project I've got going, a Karambit, a South-East Asian blade that resembles a claw. It's usually held i...
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A bit of modelling for the low poly of the stone window arch this evening. Hand modelled as z-remesher of stuff like this tends to come ou...
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Here's a processed drainage gutter/wall blend that should help things blend nicely between ground and wall. Processed and baked out bu...
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