Baked down, roughness and metalness generated in B2M with a bit of tweaking in PS
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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Bit of work on this tonight. Lines and basic road in. Will try and take a look at getting a blend shader for the road tomorrow.
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After much baking and fiddling, I've got it sorted out. Baked the diffuse. Handily, agisofts amazing looking 'remove lighting...


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