Have spent today mucking around with zbrush and learning the workflow for tidying up the highpoly and creating a low poly.
It's a pretty good workflow, generating the low poly using Dynamesh to fill holes and Zremesher to get a low poly with good topology.
This was baked down in Xnormal. There's a couple of errors, which I'll tidy up in photoshop, but as a whole isn't too complicated.
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