A bit more fiddling with this one this evening...
Wednesday, 19 September 2018
Tuesday, 11 September 2018
Cobble Stone work up
Working up this cobblestone scan. Using substance B2M for light cancellation and tiling, is pretty effective! Still a bit more to do with this
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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Mucking about with the 2 Layer Marmoset shader made by Chris Perrella https://gumroad.com/l/bzitA Really cool height blending and tonnes...
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Baked out now in Substance. Petty pleased with this, needs a couple of slight touch ups but overall came out well.
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So I decided the scan I made before wasn't high detail enough, so recalculated using High quality point cloud (which took like 9 hours),...

