High poly's all done now. Took a fair bit of tinkering to get the cut ins smoothing well for it but am happy with it now!
Handle ribbing and patterns done with floating high poly geo. Should be able to get some good dirt build up in those crevices!
Time to UV and bake down now!
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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Bit of work on this tonight. Lines and basic road in. Will try and take a look at getting a blend shader for the road tomorrow.
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Well, it's been a while! Here's a cobble scan that's been baked out. Needs to be touched up, tiled and a few more maps made fo...
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Mucking about with the 2 Layer Marmoset shader made by Chris Perrella https://gumroad.com/l/bzitA Really cool height blending and tonnes...
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