All baked down now! Took a fair bit of tweaking but it's there.
Ended up separating the grip detail and baking that down on it's own, then overlaying it in substance. That way it gives me a bit more control with masking the edges out as opposed to the Normal edge blending smart material.
Took a bit longer than intended, but getting the bake perfect at this stage prevents other problems popping up during texturing.
Sunday, 9 July 2017
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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Baked out now in Substance. Petty pleased with this, needs a couple of slight touch ups but overall came out well.
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Mucking about with the 2 Layer Marmoset shader made by Chris Perrella https://gumroad.com/l/bzitA Really cool height blending and tonnes...
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So I decided the scan I made before wasn't high detail enough, so recalculated using High quality point cloud (which took like 9 hours),...
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