All baked down now! Took a fair bit of tweaking but it's there.
Ended up separating the grip detail and baking that down on it's own, then overlaying it in substance. That way it gives me a bit more control with masking the edges out as opposed to the Normal edge blending smart material.
Took a bit longer than intended, but getting the bake perfect at this stage prevents other problems popping up during texturing.
Sunday, 9 July 2017
Subscribe to:
Post Comments (Atom)
Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
-
Bit of work on this tonight. Lines and basic road in. Will try and take a look at getting a blend shader for the road tomorrow.
-
Well, it's been a while! Here's a cobble scan that's been baked out. Needs to be touched up, tiled and a few more maps made fo...
-
Mucking about with the 2 Layer Marmoset shader made by Chris Perrella https://gumroad.com/l/bzitA Really cool height blending and tonnes...
No comments:
Post a Comment