My basic road surface is done. Complete with tyre wear marks that tile on one axis.
Hopefully going to throw some other road surfaces into a blend shader so I can get some nice variation on the road.
Wednesday, 29 November 2017
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...

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Bit more of this today. Adding wall-ground joiner decals, some leaves and rubbish that I captured. Albedo needs a bit of tweaking as this w...
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After much baking and fiddling, I've got it sorted out. Baked the diffuse. Handily, agisofts amazing looking 'remove lighting...
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Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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