A bit of modelling for the low poly of the stone window arch this evening.
Hand modelled as z-remesher of stuff like this tends to come out a bit blobby and soft.
You don't really realise how wonkey shit like this is till you model it!
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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Have been mucking about with agisoft and photogrammetry! Pretty awesome what you can knock up with a few photos! Definitely going to ...
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High poly's all done now. Took a fair bit of tinkering to get the cut ins smoothing well for it but am happy with it now! Handle ribbi...
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Baked out now in Substance. Petty pleased with this, needs a couple of slight touch ups but overall came out well.
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