A bit of modelling for the low poly of the stone window arch this evening.
Hand modelled as z-remesher of stuff like this tends to come out a bit blobby and soft.
You don't really realise how wonkey shit like this is till you model it!
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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Mucking about with the 2 Layer Marmoset shader made by Chris Perrella https://gumroad.com/l/bzitA Really cool height blending and tonnes...
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Baked out now in Substance. Petty pleased with this, needs a couple of slight touch ups but overall came out well.
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So I decided the scan I made before wasn't high detail enough, so recalculated using High quality point cloud (which took like 9 hours),...
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