A bit of modelling for the low poly of the stone window arch this evening.
Hand modelled as z-remesher of stuff like this tends to come out a bit blobby and soft.
You don't really realise how wonkey shit like this is till you model it!
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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These pothole decal scans are now in. Not too much cleanup required on these, just a bit of colour balancing. Added some POM for depth. ...
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So here's another little project I've got going, a Karambit, a South-East Asian blade that resembles a claw. It's usually held i...
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Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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