A road line scan processed and cleaned up, nice a messy looking. Might try and push the normal a bit more on this when it comes to tweaking.
Sunday, 11 February 2018
Subscribe to:
Post Comments (Atom)
Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
-
Mucking about with the 2 Layer Marmoset shader made by Chris Perrella https://gumroad.com/l/bzitA Really cool height blending and tonnes...
-
Baked out now in Substance. Petty pleased with this, needs a couple of slight touch ups but overall came out well.
-
So I decided the scan I made before wasn't high detail enough, so recalculated using High quality point cloud (which took like 9 hours),...

No comments:
Post a Comment