Just a bit of work on this pavement strip tonight. Has got a nice bit of sheen on the joiner tar that gives it a bit of contrast.
Tiled, created roughness. Still need to do alpha.
Wednesday, 13 December 2017
Friday, 1 December 2017
Blockout
Whacked up a blockout in max and imported into unreal to get an idea of the sort of area I need.
The focus is mainly going to be on the ground surfaces, but it's going to need a fair few background objects to sell the scene. These'll also be needed to simulate the right sort of lighting.
A couple of different house types and tenement flat templates, along with a couple of different wall/fences and bushes.
The focus is mainly going to be on the ground surfaces, but it's going to need a fair few background objects to sell the scene. These'll also be needed to simulate the right sort of lighting.
A couple of different house types and tenement flat templates, along with a couple of different wall/fences and bushes.
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Wall Texture Experimentation
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Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...