Whacked up a blockout in max and imported into unreal to get an idea of the sort of area I need.
The focus is mainly going to be on the ground surfaces, but it's going to need a fair few background objects to sell the scene. These'll also be needed to simulate the right sort of lighting.
A couple of different house types and tenement flat templates, along with a couple of different wall/fences and bushes.
Friday, 1 December 2017
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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Mucking about with the 2 Layer Marmoset shader made by Chris Perrella https://gumroad.com/l/bzitA Really cool height blending and tonnes...
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Baked out now in Substance. Petty pleased with this, needs a couple of slight touch ups but overall came out well.
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So I decided the scan I made before wasn't high detail enough, so recalculated using High quality point cloud (which took like 9 hours),...
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