Whacked up a blockout in max and imported into unreal to get an idea of the sort of area I need.
The focus is mainly going to be on the ground surfaces, but it's going to need a fair few background objects to sell the scene. These'll also be needed to simulate the right sort of lighting.
A couple of different house types and tenement flat templates, along with a couple of different wall/fences and bushes.
Friday, 1 December 2017
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...

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Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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These pothole decal scans are now in. Not too much cleanup required on these, just a bit of colour balancing. Added some POM for depth. ...
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So white lines and tar joiner stuff is done. It should help hide seams allow for that patchwork look you see on so many of our roads. H...
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