Some more pavement scan processing after a bit of time off.
Noticed that B2Ms default engine means that it only outputs at 2048 max (super handy....sigh). So switching it over means I can ACTUALLY process stuff at 4096 now.
Baked, tiled (on one axis) and roughness generated.
Once I've got a few more of these processed I'll jump into Unreal and see how they come together


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