Made a start on the texturing side of things. Getting base materials on there in Substance painter and adding some wear. Very WiP still...
Friday, 14 July 2017
Sunday, 9 July 2017
Knife - Baking
All baked down now! Took a fair bit of tweaking but it's there.
Ended up separating the grip detail and baking that down on it's own, then overlaying it in substance. That way it gives me a bit more control with masking the edges out as opposed to the Normal edge blending smart material.
Took a bit longer than intended, but getting the bake perfect at this stage prevents other problems popping up during texturing.
Ended up separating the grip detail and baking that down on it's own, then overlaying it in substance. That way it gives me a bit more control with masking the edges out as opposed to the Normal edge blending smart material.
Took a bit longer than intended, but getting the bake perfect at this stage prevents other problems popping up during texturing.
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...

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Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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These pothole decal scans are now in. Not too much cleanup required on these, just a bit of colour balancing. Added some POM for depth. ...
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So white lines and tar joiner stuff is done. It should help hide seams allow for that patchwork look you see on so many of our roads. H...