A weekend project to get me into substance painter. An m26 grenade. Modelled high, baked to low and textured using Substance painter 2. Really like it as a program, easy to use and tonnes of really cool features. Will be bashing out a few more of these short projects in the future
Sunday, 14 May 2017
Subscribe to:
Post Comments (Atom)
Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
-
Baked out now in Substance. Petty pleased with this, needs a couple of slight touch ups but overall came out well.
-
Mucking about with the 2 Layer Marmoset shader made by Chris Perrella https://gumroad.com/l/bzitA Really cool height blending and tonnes...
-
So I decided the scan I made before wasn't high detail enough, so recalculated using High quality point cloud (which took like 9 hours),...



No comments:
Post a Comment