A bit of modelling for the low poly of the stone window arch this evening.
Hand modelled as z-remesher of stuff like this tends to come out a bit blobby and soft.
You don't really realise how wonkey shit like this is till you model it!
Wednesday, 23 January 2019
Monday, 21 January 2019
Window High poly
A scan that's been taken into zbrush and cleaned up. Modelled in the windows and bars as the scan data for them was a bit messy.
Sunday, 6 January 2019
Joiner blend
Here's a processed drainage gutter/wall blend that should help things blend nicely between ground and wall.
Processed and baked out but still a fair bit of clean up and tweaking
to do on it...
Processed and baked out but still a fair bit of clean up and tweaking
to do on it...
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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These pothole decal scans are now in. Not too much cleanup required on these, just a bit of colour balancing. Added some POM for depth. ...
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So here's another little project I've got going, a Karambit, a South-East Asian blade that resembles a claw. It's usually held i...
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Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...