So I decided the scan I made before wasn't high detail enough, so recalculated using High quality point cloud (which took like 9 hours), high quality mesh, and then generated texture at 8k.
One of the problems with Agisoft is that when the texture is generated, the UVs are so bad and waste so much texture space, that saving out at 8k gives you more of a 4k quality texture. So in the future will have to export, UV, and then re-import. Bit of a ball ache.
After that it's make a low poly mesh and bake the normal and albedo using Xnormal.
There's still a fair bit I need to do with this one, generate roughness and metalness as well as clean up and make tiling. I hope to do this in substances B2M.
But for now here's a marmoset shot of the low poly with albedo and normal.
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