So I decided the scan I made before wasn't high detail enough, so recalculated using High quality point cloud (which took like 9 hours), high quality mesh, and then generated texture at 8k.
One of the problems with Agisoft is that when the texture is generated, the UVs are so bad and waste so much texture space, that saving out at 8k gives you more of a 4k quality texture. So in the future will have to export, UV, and then re-import. Bit of a ball ache.
After that it's make a low poly mesh and bake the normal and albedo using Xnormal.
There's still a fair bit I need to do with this one, generate roughness and metalness as well as clean up and make tiling. I hope to do this in substances B2M.
But for now here's a marmoset shot of the low poly with albedo and normal.
Tuesday, 29 August 2017
Monday, 21 August 2017
Photogrammetry - Drain
More scan processing, going to process these throughout the week and then start the optimising, baking and texturing on the weekend when I've got a bit more time
Sunday, 20 August 2017
Photogrammetry - Wall
Was a nice overcast day today, so a perfect opportunity to get some more scan data. The only problem I've come across is looking like a complete weirdo taking dozens of photos of a single wall or area on ground :/
Tuesday, 15 August 2017
Photogrammetry
Have been mucking about with agisoft and photogrammetry! Pretty awesome what you can knock up with a few photos!
Definitely going to incorporate more of this into my personal work!
Lighting seems to be the biggest hurdle here, waiting for an overcast day with neutral lighting is essential!
Going to bake this down and then grab a few other textures and features to see if I can make a mini street scene!
Monday, 7 August 2017
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Wall Texture Experimentation
Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...
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These pothole decal scans are now in. Not too much cleanup required on these, just a bit of colour balancing. Added some POM for depth. ...
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So here's another little project I've got going, a Karambit, a South-East Asian blade that resembles a claw. It's usually held i...
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Playing about with this wall scan today. Experimenting with various ways of de-lighting it. Balancing things with existing window/wall ...